/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.SevenSignsFestival;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Party;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;

/**
 * L2FestivalMonsterInstance
 * This class manages all attackable festival NPCs, spawned during the Festival of Darkness.
 * 
 * @author Tempy
 */
public class L2FestivalMonsterInstance extends L2MonsterInstance
{
    protected int _bonusMultiplier = 1;
    
    /**
     * Constructor of L2FestivalMonsterInstance (use L2Character and L2NpcInstance constructor).<BR><BR>
     *  
     * <B><U> Actions</U> :</B><BR><BR>
     * <li>Call the L2Character constructor to set the _template of the L2FestivalMonsterInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li>
     * <li>Set the name of the L2MonsterInstance</li>
     * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR>
     * 
     * @param objectId Identifier of the object to initialized
     * @param template The template to apply to the NPC
     */
    public L2FestivalMonsterInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }	
    
    public void setOfferingBonus(int bonusMultiplier)
    {
        _bonusMultiplier = bonusMultiplier;
    }
    
    /**
     * All mobs in the festival are aggressive, and have high aggro range.
     */
    @Override
	public boolean isAggressive()
    {
        return true;
    }
    
    /**
     * All mobs in the festival really don't need random animation.
     */
    @Override
	public boolean hasRandomAnimation()
    {
        return false;
    }
    
    /**
     * Actions:
     * <li>Check if the killing object is a player, and then find the party they belong to.</li>
     * <li>Add a blood offering item to the leader of the party.</li>
     * <li>Update the party leader's inventory to show the new item addition.</li>
     */
    @Override
	public void doItemDrop(L2Character lastAttacker)
    {
        L2PcInstance killingChar = null;
        
        if (!(lastAttacker instanceof L2PcInstance))
            return;
        
        killingChar = (L2PcInstance)lastAttacker;
        L2Party associatedParty = killingChar.getParty();
        
        if (associatedParty == null)
            return;
        
        L2PcInstance partyLeader = associatedParty.getPartyMembers().get(0);
        L2ItemInstance addedOfferings = partyLeader.getInventory().addItem("Sign", SevenSignsFestival.FESTIVAL_OFFERING_ID, _bonusMultiplier, partyLeader, this);
        
        InventoryUpdate iu = new InventoryUpdate();
        
        if (addedOfferings.getCount() != _bonusMultiplier) 
            iu.addModifiedItem(addedOfferings);
        else 
            iu.addNewItem(addedOfferings);   
        
        partyLeader.sendPacket(iu);

        super.doItemDrop(lastAttacker); // Normal drop
    }
}